Notes and Quotes from EditFest London

Yesterday - Saturday 29th June, was the first ever EditFest in London. The EditFest is a day's worth of talks organised by the American Cinema Editors - and has previously been held in Los Angeles and New York.

I took some notes and made some very ropey audio recordings, and would like to share some of the quotes from the day here. Each session was 90 minutes long, so what's below is only a very very small fraction of the insights shared during the day by the guests - and doesn't at all represent the more personal discussions that attendees were able to have with the panellists between sessions and during drinks afterwards.  

Overall it was an absolutely amazing day, and I hope they come back next year (as has been hinted).

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Editing an animatic

An animatic is the first stage of the edit in an animation. It's the combination of the storyboards, audio (possibly with temp voice acting), and timing. It's used as the base for the animation: animators will take the shot angle, durations, certain actions, and timings as a starting point for their work on each shot.


Animatics are also sometimes used in live-action films, in the same way as directors will storyboard certain sequences, and they may be the stage used prior to previz for VFX work on large action films.
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Jeff Ford on editing as music

It has rhythm, like music. When you are editing, you are creating a musical flow that the audience will get into while they're watching the movie. There's a visual rhythm, there's an auditory rhythm, and those two interact and create something that's a combination. And the ability of music to move people is huge. Anybody knows that, anyone who has had a human experience knows that music is incredibly significant and moving and emotional. But really it's just a collection of sound and rhythm, it's not anything magic - and yet it is magical.  And the difference is it's the organisation of those pieces. It's the length between beats. It's the pitch of the note. It's the frequency at which the notes come, and it's the structure and how that structure is repeated. All those things are editing. When you're editing you're really making music.

 

Jeff Ford - Editor of The Avengers, One Hour Photo, Iron Man 3

 

The above quote is from a recent episode of the Avid podcast, "The Rough Cut". The whole interview is truly inspirational. Jeff talks of how he got into the industry, the importance of assisting and learning from editors, acting, story, and collaboration. If you're an editor, an assistant, or work in the industry at all; listen to it. 

 

The above quote especially resonates with me as my teenage years were full of music - I played the oboe, and studied music theory. From this there are a lot of lessons in rhythm, structure, and collaboration which can be transferred to editing practice. 

To be an editor

I've recently started an acting class (more on that soon), and as it's a beginners class the attendees generally aren't in the industry. One or two would like to write or direct, but generally people are within other careers.

I've been honest and told them what I do. Here's a conversation I had last week after class with a small group:

 

Them: so what do you edit?
Me: Animation, mostly, at the moment. I have a short film or two coming up on the side.
Them: So where do you go after that? What is it you want to be?
Me: An editor.
Them: No, I mean, would you like to direct?
Me: Nope. I love editing.
Them: But... you already edit. What do you do next?
Me: Edit more. Edit better.

 

I'm not denying that there are editors out there who have always had their hearts set on directing. After enough sets of bad dailies I have sometimes wanted to make a film under the impression I at least knew a lot of what not to do.... perhaps that's why I'm doing well in animation editing where I have input over the way the framing works, the timing of lines, and the way we actively expect lines to be re-recorded to change performance.

Perhaps it's the lack of perceived credit/ glamour in the eyes of the public that puts the job down? I'd imagine most people on the street would find it very difficult to name any editor. Ask them about directors, and the job becomes much easier. It's true, our sector of the industry does seem to get marginalised (I remember commenting on Twitter one time when I noticed the editorial department credits of a feature film listed below on-set catering) and ACE and MPEG are actively campaigning for greater festival recognition of editors (see editorspetition.com for more information). Editors are traditionally seen as the quiet workers behind the scenes, and that's how a lot like it. But the lack of recognition for the job as a craft, and to want to always learn how to do your job better, does sometimes grate.

A Sinister Character

Today I asked a difficult question at work. I asked whether any of the characters in our preschool-targeted animation series were left-handed. This may seem like a bit of an odd question to ask - especially for an editor. After all, we're not in the dark ages where we consider lefties to be the acquaintance of the devil, and although modern world languages seem little biased, it surely doesn't matter? As far as story goes, it's like asking what colour a character's eyes are, right?
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VFX Editor Interview - "The Pirates! In an Adventure with Scientists"

An interview I did for UK crewing website thecallsheet.co.uk is now online, at http://www.thecallsheet.co.uk/news/21052

 

Excerpt:

This film has a lot of Aardman firsts – it’s the first stop-motion feature for which they’ve used previs to guide the floor when setting their shots up. It’s the first time they’ve managed their VFX in-house, with a team of around 100 VFX artists up in Bristol working on the 1500+ shots which are in the film. Every single shot has some form of visual effect, some are entirely CG, and some have additional characters or buildings added in amongst what they shot on the floor. But it’s all entirely in-keeping with the Aardman style. I challenge anyone to tell me where the stop motion animation ends and the CG begins!

 

The Pirates! In an Adventure with Scientists is released in the UK on Wednesday 28th March 2012 (today).

 

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Almost there! (But not quite yet)

Principal shooting on The Pirates! has finished. The cut is (mostly) locked. Many of the sets have been dismantled, shooting crew have left, and we can still get parking spaces if we arrive slightly late. We even have Shaun The Sheep setting up where the Pirates sets used to be.

 

 

 Access: DENIED

We had a spectacular wrap party last weekend at Bristol's Mshed, where everyone dressed up as Pirates, Scientists, and some of the lesser-known (and potentially spoiler-y) characters.

We have 4 more weeks of work before final delivery. That's two before Christmas, and two after - in which all versions are finalised, confirmed with edit (who'll be finishing in London by that point), and delivered. It's getting quite close - after 5 years in the making.

 

However, it's proving quite difficult to get the company to get out of the mindset that now that filming's finished the film is over. Yesterday (Friday) afternoon and this weekend, half the phones aren't working while they "upgrade" the system. We've had whole days of not being able to access the viewing theatre. And we're not a small department - we've easily over 100 people. Plus there are outsourced shots to be approved. And still some final bits of sequence which aren't even locked yet.

So, please - everyone.

It's not over when the fat/ thin lady sings at the Wrap Party.

 

Some of us are still going, and really hoping to not have to work over Christmas - with or without added disruptions! Spare a thought for your post people this Christmas. We're still working really hard to make everyone look good.